Hello, Thank you for stopping by. Here are a few of my works. Enjoy. 🙂

Physically-based Simulation of a Jello Cube using Mass-Spring System.

Mass Spring System
jello cube
  • Modeled a cube of jello, which, when undeformed, has the shape of a cube of dimensions 1 meter x 1 meter x 1 meter. The cube will be constrained to stay in the interior of a bounding box of dimensions 4 meters x 4 meters x 4 meters.
  • The cube had a property to stretch, contract, oscillate, change velocity, bounce off the walls of the bounding box, based on the physical laws for a mass-spring system

Particle System Technique to produce an effect of Fire, Water or Explosion in 3D

Fire Simulation
  • Ref: “Particle Systems: A Technique for Modeling a Class of Fuzzy Objects” by William T. Reeves (ACM Transactions on Graphics, April 1983)
  • The particle system has been used in various games and movies to simulate effects like explosion, clouds, water etc. The main motive was to understand and implement the particle system in detail and create realistic elementary effects.